Square Enix möchte, dass jeder ‚Shadow of the Tomb Raider‘ so genießen kann, wie er es für sich am Besten hält, weshalb der Schwierigkeitsgrad hier deutlich individueller eingestellt werden kann.
So unterscheidet sich dieser nicht nur in leicht, normal und schwer, sondern kann auch in Bezug auf Kampf, Rätsel und Erkundung angepasst werden, wofür unterschiedlichste Parameter zur Auswahl stehen. Im Detail habt ihr demnach die folgende Wahl:
Combat
Easy
- Aim assist enabled
- Enemies have lower health and do less damage
- Ammunition boxes are plentiful
- Enemies have illuminated silhouettes
Normal
- Enemies have normal health and damage
- Ammunition boxes are rare
- Enemies have illuminated silhouettes
Hard
- Enemies have increased health, do more damage and locate Lara more quickly.
- No health regeneration in combat
- Ammunition boxes are rare
- No hit markers on the reticle
- Enemies are not highlighted in Survival Instincts
Deadly Obsession
- Same as hard
- No HUD icon when Lara is being detected by an enemy
Exploration
Easy
- Obvious white paint on critical path
- Longer saving grab timer
- Base camps are lit
Normal
- Discreet white paint on critical path
- Normal saving grab timer
- Base camps are unlit
Hard
- No white paint on critical path
- Reduced saving grab timer
- No Survival Instinct during exploration
- Base camps are unlit
Deadly Obsession
- Same as Hard
- Base camps are unlit and require resources to light
- Game only saves at Base camps
Puzzles
Easy
- Lara gives direct hints on next action to perform
- Interactable objects are highlighted in Survival Instincts
- Objects necessary to progree highlighted in blue during Survival Instincts
- Longer window of opportunity for timed mechanics
Normal
- Lara gives general hints on the next action to perform
- Interactable objects are highlighted in Survival Instincts
- Normal window of opportunity for timed mechanics
Hard/Deadly Obsession
- No hints are given by Lara
- No Survival Instincts
- Shorter window of opportunity for timer mechanics
Die Survival Instincts Beacons und Glow (Objekte, mit denen Lara interagieren kann) können demnach unabhängig von den Schwierigkeitseinstellungen ein- und ausgeschaltet werden, außer in der Deadly Obsession-Einstellung.
Shadow of the Tomb Raider erscheint diesen September.
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