Gearbox und Counterplay haben ein neues Update für Godfall auf PS5 veröffentlicht, mit dem unter anderem die visuellen Aspekte noch einmal aufpoliert werden.
Speziell widmet man sich darin dem HDR-Output und dem Raytracing, das unter anderem die Framerate einbrechen ließ. Darüber hinaus wurden diverse anderen Probleme beseitigt, die Counterplay im offiziellen Changelog festgehalten hat.
General – All Platforms
- Solved an issue where the host of a multiplayer match would incur a blank screen if a player in the party had not yet unlocked the boss encounter.
- Solved an issue in multiplayer when the user browsing a menu during a cutscene would be stuck outside after the cutscene and display the character with placeholder textures.
- Added additional logic around enemy spawn locations to prevent enemies from appearing in inaccessible spots on the map.
- Solved an issue where Objectives would not update properly.
- Solved an issue that could cause ranged enemies in the Tower of Trials to move to attack from melee range instead of the appropriate ranged distance.
- Solved an issue where enemies would lose target tracking of players in the Tower of Trials.
- Solved an issue where simultaneously killing the last set of enemies in the Tower of Trials could cause enemy waves to stop spawning.
- Solved a ray tracing issue in the Air Realm that caused a disproportionate negative impact on framerate.
- Solved a rendering crash that could occur when browsing the personal menus.
- Solved a crash that could occur with an internal spatial significance system miscommunicating with the server.
- Added game server capacity in Singapore, Sydney, and Canadian regions for increased multiplayer stability.
PlayStation 5 Only
- Tuned HDR output settings to reduce overexposure & bloom.
[amazon box=“B08JLZP77H“]
TAGGED:Godfall