Vigil Games kündigt zweiten, umfangreichen Patch für Darksiders II an

Trooper_D5X Add a Comment
4 Min Read

Entwickler Vigil und THQ haben den zweiten und umfangreichen Patch für Darksiders II angekündigt, der erneut Verbesserungen an dem Spiel vornimmt, die aus dem Feedback der Community stammen.

Vigil Games weist darauf hin, dass der Patch möglicherweise dazu führt, dass sein Savegame verloren geht und man ein neues Spiel beginnen muss. Dies passiert jedoch nur in einigen wenigen Fällen und weiß, wie unerfreulich das sein kann.

Changelog:

  • The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.
  • You will no longer fall out of the world in boss fights within Argul’s Tomb
  • A few bugs that would cause a crash within the UI have been resolved.
  • The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.
  • Shoving the construct ball will no longer cause it to disappear when it hits a wall after rolling it through the Skeleton Key door in the room with the second Heartstone in the Foundry.
  • Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.
  • Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.
  • You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.
  • On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.
  • You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.
  • Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.
  • Death should now properly receive the Soul Splitter in the Spine.
  • Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.
  • While in Reaper form the construct balls will no longer get stuck in midair.
  • Karn will now pick up the 2nd heartstone even if you leave the room to quickly within The Foundry
  • Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.
  • The Lilith cutscene will now allow you to continue without freezing.
  • In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.
  • You will now get proper credit for killing all the bloodless.
  • You should now receive the appropriate tarot cards if you have qualified for them.
  • The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.
  • The main quest ‚The Lord of Bones‘ will now properly appear after the Tree of Life cinematic.
  • Death will be able to properly progress in the Psychameron.
  • The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.
  • Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.
  • Other miscellaneous bug fixes and game stability improvements have been applied.

[asa]B005IV13DY[/asa]

TAGGED:
Share This Article

(*) PlayFront.de verwendet Affiliate-Links von bekannten Shops und Plattformen. Wenn ihr über diese Links einkauft, bekommen wir eine kleine Provision. Für euch kostet das keinen Cent mehr, aber ihr tut uns trotzdem einen Gefallen – Win-win, oder? Danke dafür!

Leave a Comment
Abonnieren
Benachrichtige mich bei
Checkbox
0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments
Enable Notifications OK No thanks