DayZ – Patch 1.06 & Livonia-Karte veröffentlicht

By Trooper_D5X Add a Comment
11 Min Read

Für ‚DayZ‘ hat Entwickler Bohemia Interactive den Patch 1.06 und damit auch eine brandneue Karte des Survival-Adventures veröffentlicht – Livonia.

Auf dieser brandneuen, 163 km² großen Karte können Spieler den Hardcore-Survival-Kracher in einer völlig neuen Umgebung genießen. Sie können ihre Survival-Talente in der ungewohnten Landschaft von Livonia auf die Probe stellen und herausfinden, wie lange sie in dieser noch tödlicheren Umgebung überleben.

Die Landschaft ist jedoch nicht die einzige Abwechslung für DayZ-Spieler. Das gemäßigte Spätsommerklima in Livland bringt häufig Regen und Gewitter mit sich und stellt die Spieler auf ihren Reisen vor zusätzliche Herausforderungen – und macht Schutzausrüstung und Schutz wichtiger denn je.

Und mit einer neuen Wildnis kommen natürlich auch neue Bedrohungen dazu. Vor allem gibt es ein neues Raubtier, das durch die Wälder Livlands streift – Bären! – und sie werden menschlich geformten Bedrohungen nicht freundlich gegenüberstehen. Überlebende müssen gut gerüstet sein, um effektiv mit diesen Grizzly-Feinden umzugehen.

DayZ Livonia ist separat und als vollständige Version mit dem DLC erhältlich.

Patch 1.06 mit Maus & Tastatur Support

Mit dem aktuellen Patch 1.06 wurde neben zahlreichen Korrekturen auch der Support für Maus und Tastatur umgesetzt. Alle Details dazu findet ihr nachfolgend:

GAME

ADDED

  • Added: Support for Mouse and Keyboard
  • Added: Vaiga Shotgun
  • Added: Blaze rifle
  • Added: BK-43 with sawed-off version
  • Added: Kolt 1911
  • Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc)
  • Added: Bear
  • Added: Fishing
  • Added: Item attachments can now be damaged
  • Added: Ability to harvest sticks from bushes with bare hands
  • Added: Ability to break long-sticks into small sticks with bare hands
  • Added: Cars have now a chance to spawn with a certain amount of fuel
  • Added: Throwing in crouched and prone stance
  • Added: Items are spawning in greenhouses
  • Added: Ejecting rounds from firearms
  • Added: Name search in the server browser
  • Added: Vehicle headlights controls in the tutorial screen

FIXED

  • Fixed: Climbing over an object would break the holding animation
  • Fixed: Footstep sounds were missing
  • Fixed: Missing textures on the Tactical goggles
  • Fixed: Picking an item with a battery attached would cause the battery to be detached
  • Fixed: Damaged and destroyed textures of Night Vision Goggles
  • Fixed: The players were unable to place land mines or bear traps on streets and side-walks
  • Fixed: It was possible to drive a car when it was submerged underwater
  • Fixed: An issue that could lead to a blocked hand-slot
  • Fixed: Attaching items would be forced to follow a hierarchy (e.g. when assigning a battery to one of multiple attachments)
  • Fixed: Object placement fixes to the Chernarusplus terrain
  • Fixed: God rays were not visible with lower overcast values
  • Fixed: Lightning density wasn’t properly synchronized in multiplayer
  • Fixed: Several incorrect collision geometries that could be abused
  • Fixed: White outlines on the tourist signs when in the shadow
  • Fixed: Missing shadow on Roadblock_Bags_Curve
  • Fixed: UV mapping of the opened map item
  • Fixed: House_1W04 disappearing in the distance
  • Fixed: VSD had its muzzle flashes going through an attached suppressor
  • Fixed: Some commonly abused glitches on buildings
  • Fixed: Clipping issues with notification system – https://feedback.bistudio.com/T144939
  • Fixed: An issue with entering/leaving vehicles
  • Fixed: An exploit that allowed to peek through walls
  • Fixed: Character’s feet weren’t visible during the character creation
  • Fixed: Punching walls with bare hands was emitting particle effects (dust, sparks, etc.)
  • Fixed: Display of several of items in the inventory
  • Fixed: Spawning orientation of several items
  • Fixed: Added a missing spark plug proxy for the Sarka 120
  • Fixed: Animals were fleeing towards the player in certain cases
  • Fixed: Zeroing didn’t properly adjust the ballistics
  • Fixed: Melee range against objects was too high
  • Fixed: The player could see his old corpse while the respawn was in progress
  • Fixed: Item spawn points on several buildings (deer stands, buildings under construction, etc.)
  • Fixed: Weapon trembling during reload (mostly visible on weapons such as the Mosin or SK)
  • Fixed: The sprint melee attack could be executed with a firearm
  • Fixed: Wrong sound while crafting rags with a hatchet
  • Fixed: Removing a burlap sack from a players head would restore its condition to pristine – https://feedback.bistudio.com/T124004
  • Fixed: Certain weapons were missing their sound events in prone
  • Fixed: Wrong sound was played when putting a knife into a sheath – https://feedback.bistudio.com/T143745, https://feedback.bistudio.com/T143624
  • Fixed: Several minor building issues (textures not being displayed, text changes, ladders blocked, etc.)
  • Fixed: The text overlapped in the tutorial screens in certain languages
  • Fixed: The player could not open seed packs
  • Fixed: Tents did not protect players from rain
  • Fixed: Wellies could not be repaired
  • Fixed: Missing mute action in the button legend of the Online-menu (PS4)
  • Fixed: Cholera agents in a container could be removed by using disinfectant
  • Fixed: Characters with beards were forced to shave before being able to dig for worms with knifes
  • Fixed: The speed of the wind was applied to the drying process even when being in an interior space
  • Fixed: Shoulder attachments could block the view through the PSO-1 scope in prone
  • Fixed: The player could get stuck when drinking to far from a river
  • Fixed: It was not possible to close the inventory while hovering over attachment slots
  • Fixed: The Tactical Helmet could get wet
  • Fixed: The Prison castle object was disappearing in the distance
  • Fixed: Xbox Achievements would not be activated under certain circumstances
  • Fixed: The Xbox achievement Bodily Needs would not be activated when the drinking action was done at a pond or well

TWEAKED

  • Tweaked: Balanced item health – This will affect your active items, so they might change their condition to the better or worse
  • Tweaked: Lowered the chance to find food on infected
  • Tweaked: Updated the loot group positions
  • Tweaked: Balanced item durability
  • Tweaked: Damage to items within cargo items is no longer guaranteed
  • Tweaked: Slightly increased the melee damage of the infected
  • Tweaked: The bandage dressing can be used four times (instead of two)
  • Tweaked: Lowered blood regeneration rate
  • Tweaked: The fireplace in the Krasnostav airfield building is now usable
  • Tweaked: The village of Guglovo now has a Public Announcement System
  • Tweaked: The roadway faces of the trail objects have been made wider to cut more grass around trails
  • Tweaked: Global lighting configuration (darker overcast, less blue in the sky during high sun angles and clear skies)
  • Tweaked: Ovens made from a fireplace now last 7 days (instead of 2 hrs)
  • Tweaked: Teddy bears are no longer spawning with items in their cargo
  • Tweaked: The CR-61 Scorpion now spawns with a pistol suppressor instead of a normalized suppressor
  • Tweaked: There now is less rain during “medium overcast” on Chernarus
  • Tweaked: The NBC suit is now completely water-proof
  • Tweaked: Inventory view of the plate carrier pouches
  • Tweaked: Health penalty from low heat comfort only active when severely freezing
  • Tweaked: Increased energy consumption while being in low heat comfort
  • Tweaked: Decreased rate in which items could dry
  • Tweaked: Worn clothes should dry up faster near a fireplace
  • Tweaked: Slightly increased the night-time temperature on Chernarus
  • Changed: The default colour of the ADA 4×4 is now green instead of blue
  • Changed: The Chernarus weather is more rainy, with occasional lightning
  • Changed: Revamped tree and bush harvesting (varying resource yield depending on the bush or tree type, resource stacking tweaked)
  • Changed: Improved shipping container textures
  • Changed: Closed shipping containers now have visible locks and the doors open in twin mode
  • Changed: The duration of the bandaging action is affected by the type of item used (bandage dressing being the fastest)
  • Changed: The amount of blood loss from a bleeding source is affected by the total amount of blood left
  • Changed: Increased the capacity of the water bottle from 50 to 100
  • Changed: Reduced the inventory size of the canteen by 50% (now 2×2)
  • Changed: Melee weapons are gradually getting damaged when executing attacks
  • Changed: Ruined melee weapons will be dropped when trying to attack with them
  • Changed: The amount of meat harvested from the animals is affected by the damage done to the animal damage zones
  • Changed: Players are spawning with more initial hydration
  • Changed: Water consumption was decreased and energy consumption increased while moving
  • Changed: Lowered the chance of paper spawning in other items
  • Changed: Spawn points of the Sarka 120, Gunter 2, and Olga 42 on Chernarus
  • Removed: Glasses spawning on infected
  • Removed: Obsolete vehicle parts
  • Removed: Magazine attachment icon for weapons that aren’t fed from a detachable magazine
  • Removed: Unnecessary consume action for purification tablets
  • Removed: Hardly reachable item-spawn points on car wrecks

SERVER

  • Added: Whitelist, allowing server owners to have a better control about access to their servers
  • Added: Server modifier for controller-only servers

KNOWN ISSUES

  • The team is currently investigating issues with the inventory that might result in trouble picking up items or sorting them in the inventory 1

ADDITIONAL FIXES

Tweaked

  • Memory distribution on PS4

Changed

  • Updated the texture streaming system to be more resilient against texture allocation failures
  • Applied compression to several textures
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