Schon bald darf man sich in ‚Warhammer 40K: Inquisitor – Martyr‘ auf das umfassende Update 2.0 freuen, mit dem Entwickler Neocore Games das zahlreiche Feedback der Spieler umsetzt.
Unter anderem werden damit viele interne System überarbeitet, darunter das Progression System, das Level Cap, die Endgame-Inhalte, das Loot-System und vieles mehr. Diese Änderungen finden zunächst am 28. Mai den Weg in die PC-Version, während die Konsolen-Fassungen für PS4 und Xbox One später folgen. Eine Vorschau darauf gibt es allerdings schon im Video unten.
Dazu kommentiert Neocore Games:
„Der Patch 2.0 zielt darauf ab, die Qualitäten von Martyr als ARPG zu verbessern, indem Funktionen, Tempo und ein Gefühl von Fortschritt implementiert werden, das eher den Traditionen des Genres entspricht und insgesamt ein flüssigeres Erlebnis abliefert. […] Wir werden in den kommenden Wochen mehr über diese Features sprechen und sie detailliert vorstellen.“
Patch 2.0 Vorschau
Power rating
- Power rating of items and characters is gone and will be replaced with Player levels.
- The maximum level is increased from 80 to 100, but reaching level 100 will be quite the challenge.
- Mission difficulty will be based on your character’s current level
- You can equip items depending on your character level (you are allowed to wear items 5 levels above your character level)
- The level requirement of the loot you gain is based on your character level (±5 levels in general)
Faster gameplay
- We reviewed and edited more than 400 different animations and actions, from movement to active skills. This will ensure a fast-paced gameplay, more in line with traditional ARPGs.
- A few examples:
- throwing a grenade will be faster
- characters will turn without an arc
- weapon abilities will be much faster
Co-op campaign
- Martyr’s story will be available in co-op mode (2-4 players).
Tarot missions
- The Tarot system will be revamped
- Tarot cards and their powers will be completely changed
- Instead of generating Tarot missions, every random mission can be enhanced with Tarot cards, similar to the originally planned system
- These missions will be more difficult and more rewarding at the same time
- Players will be able to level up Tarot cards
Crafting
- Crafting will be instant and won’t require slots
- New unique blueprints will be added to the game, allowing a higher variety of items
- The Modify feature will be revamped
Challenges
- Challenges will be a new type of special quests with extra rewards
- A maximum of 5 challenges can be active at a time per character
- New challenges will be generated from time to time
- One challenge can be swapped every day
- Challenges will be shown on the Star Map
- A separate leaderboard will be added to Challenge mode
Warzone
- Warzones will be revamped with new rewards and new maps
- They will be increasingly difficult challenges, allowing it to function as a gear-check challenge
- Completing a level for the first time will give better rewards
Map Fragments
- Various loot sources will have a chance to contain a Map Fragment
- Combining Map Fragments will provide special missions with high level endgame loot
- The Map Fragment missions will also contain hidden clues, rooms, etc.
- Map Fragment missions are limited, they can only be repeated after collecting new fragments
Items
- A new endgame item tier will be added with unique active skills.
Socketing
- Items will have a chance to contain sockets
- You will be able to enchant your items through these, and even combine these enchantments to create a more powerful upgrade to the item.
Unique, evolving items
- Loot can now contain unique items but powerful stats which are hidden in the beginning
- You will need to complete challenges to unlock these traits
Other quality of life improvements
- Faster mission selection: Based on your feedback, we made mission selection and traversing the Star Map faster and more fluid
- You will be able to access your inventory and swap your gear pieces during missions as well
- The XP Bar will be visible during missions, and killing monsters will grant your characters XP instantly instead of at the end of the mission
- The tutorials must be completed only once (with each class), you will be able to skip them on other characters
- And many more!